EIRIK PAYE
Conceptual Illustrator and Production Designer
(805) 452 8988
soultroll@cox.net
SKILLS
- Ten years Conceptual Design experience in Media Entertainment
- Six years Intellectual Property Development Experience
- A background in design and production with strong traditional skills.
- Extensive experience in conceptual art and visualization with current knowledge of various production methods pertaining to entertainment and art studios.
- Experience utilizing digital media: Proficiency with Photoshop and Illustrator. Some Flash. Presently learning ZBrush and Maya.
PROFESSIONAL EXPERIENCE
2000 to Present: DAG (Digital Assets Group)
DAG ‘s mission is to create inspirational intellectual property, characters, stories, and worlds to enrich and entertain young audiences, while providing the key components for long and successful commercial and creative brand management.
Intellectual Property Developer/Designer
- Responsible for creating numerous characters for a wide range of entertainment media.
- Created visually-cohesive environments for individual television, motion picture and video game properties.
- Assisted in developing back-stories, plot elements and episodes for various titles including Dragon Booster and Emmy-nominated Growing Up Creepie Generated content for pitches, storyboarded promotional and title sequences for various television properties.
2005 to Present: Mike Young Productions
Mike Young Productions is one of the largest independent animation studios in the world. They are recognized the world over for their work on hit shows such as Bratz, He-Man, Jakers, Pet Alien, Todd World and Growing Up Creepie. They have recently co-launched a VOD (Video On Demand) Network with DAG called Kabillion.
Character Designer/Props/Storyboard Revisionist: Growing Up Creepie
- Responsible for creating main, secondary and incidental characters for animated series Growing up Creepie
- Worked ahead of the storyboard artists to provide props and content for individual episodes as needed.
- Prepared various characters and props in Flash for “rigging” and animation for overseas production studios
- Worked with the director and storyboard artists to edit and revise story elements for animatics and post-production.
March 2003 to November 2003: Walt Disney Features “The Wild”
(Production company: Nigel Productions)
Nigel Productions, founded by Clint Goldman and Steve ”Spaz” Williams, was contracted by Walt Disney Pictures to produce, develop and direct the CG animated feature ”The Wild” released in April, 2006.
Illustrator/Character designer
- Responsible for creating expressions for established lead and secondary speaking characters.
- Designed various secondary and non-speaking characters.
- Completed numerous model sheets and turn-arounds for secondary and tertiary characters.
June 2001 to November 2001: Hopelab Foundation
Hopelab is a non-profit foundation with the mission of combining video game entertainment with treatment and education in a medical and educational context.
Senior Artist
- Responsible for helping create video game lay-out and format.
- Created visually compelling environments based on human anatomy and oncological research.
- Designed nanotech mecha and weaponry for “biological combat and confrontation”.
- Created biological monsters, “agents” and “big bosses” for game combat.
- Storyboarded numerous sequences for game-play and full- motion video.
October 1999 to January 2001: Muse Communications
Muse Communications is a company developing cutting-edge 3d internet browser technology.
Lead Concept Artist
- Designed geometry and architecture for virtual environments.
- Created characters, creatures and various other elements for MUSE environments.
- Developed user interfaces and HUD displays for chat and media enabled environments.
- Responsible for visual presentations and storyboarding MUSE engine demos.
- Created simple textures for geometry, objects and characters.
June 1998 to September 1999: SEGA of America
SEGA of America is a video game publisher and game console developer responsible for launching the first online-capable gaming platform.
Conceptual Artist
- Worked on a massive online multi-player video game for the Dreamcast platform along with several other titles.
- Created virtual environments, vehicles, characters and structures for a variety of video games.
- Responsible for storyboarding various in-game scenarios as well as full-motion video.
- Helped create user interfaces for Dreamcast Demo CDs. Created simple textures for characters and environments.
EDUCATION
1996 University of California Santa Barbara
· Bachelor’s degree in Art Studio and Art History
1997 Art Center in Pasadena
· Courses in Entertainment Design
1998 San Jose State University
· Extended study of Industrial Design, traditional animation, and contemporary illustration methods.
REFERENCES
Kurt Busch: Vice President of Product Development, Konami Digital Entertainment
(650) 619-7769 kb.28114@konami.com
Mark Subotnick: Developer Account Manager, Microsoft: XBOX
(206) 265-1216 bot@xbox.com
Paul Stathacopoulos: Vice President of Marketing, Planetweb
(650) 551-5438 pauls@planetweb.com
